Nautic Series

The Nautic Series mod, by Goldman (creator of Alien Intrusion) is team mode with a different ship tree, mostly aquatic creatures. There are a few ships like fish, are named after fish, and “fly” like fish. There are a significant amount of ramming ships in this mod.

Game Settings
Nautic Series is a Team Mode based mod:
 * There are 2 teams, instead of 3.
 * Asteroids have 80% of their normal shield.
 * Ships move at 1.2x speed.
 * Stations require 2.2x gems to upgrade.
 * Stations require 10% of their gem capacity to repair one module, instead of 25%.
 * Stations have 1.5x shield regen.
 * The map is on the larger side, with a map size of 100.
 * The map patterns are done through a simple randomize of set patterns using 119, 161, 201, 240, and 244.

Game Mechanics
Strafe (Outdated) - This is a new mechanic that uses the arrow keys A and D to move from left to right. There many strategies that can be used with this mechanic such as they fly in circles mechanic where you can fly in circles around the opponent by holding A or D and aiming at the opponent. Or you can spam A and D so you can dodge enemy fire! There are many more strategies implemented with strafe and is a very good strat to use and a good mechanic!

Healing Lasers- This is a new mechanic added to team mode that changed the way many people played the game! This update made more people think more tactically. This update leads to many players helping teammates by healing them. To heal you need to go to the station depot and click on the option where it says "Healing" when this is done your lasers turn into much more of a fun and laser which shows "+" when you heal a player. The amount the player gets healed by is determined by your ship and its stats. The game mechanic allows players to act more as a group and stops the problem with people flying solo and killing the whole team. Healing gives points in team mode thanks to the October 2019 update. Also the best healer is recognized in a team. The best miner and the best killer will also be recognized.

Gem-Transfer- This is a new mechanic added to team mode that allows players to drop gems for other teammates! This update furthermore allowed players to think as one and to play as one as there is no "I" in TEAM! This mechanic is done by holding "V" which allows you to drop gems by the amount you need to upgrade each stat such as a t3 can only drop 15 gems while a t6 can drop 30 gems! This is a very good strategy in team mode as you can help teammates that need gems so they can upgrade get gems and help your team get ready for danger and be prepared for opponents. This mechanic added more thought into the games and more fun things to do.

Ship Rescues- This was a mechanic added to team mode just before the first Alpha Centauri Wars as a way for players to return to the game on the same team after disconnecting or leaving. If the player leaves the game while in a gem depot they will not lose their ship, credits, secondaries or points. If done outside of a depot, the player still keeps their ship upon their return(Assuming the player had extra lives), but it counts as a death.

Gem-Stealing Countermeasure-This was a mechanic added to team mode to help prevent gem stealing when mining. Before this was added, when an asteroid was destroyed anyone could come and immediately pick up the gems, leading to teammates fighting over gems from asteroids and taking gems from an asteroid they didn't mine themselves. With this mechanic only the person who dealt the most damage to an asteroid can pick up the gems immediately; other players will need to wait 2 seconds until the game allows them to pick the gems up themselves. While it drastically reduced cases of teammates gem-stealing, it is still possible to occasionally gem-steal if you are a heavier ship and you knock your teammate away from the gems they just mined.

Ships
Main article: Ships

There are 37 ships in Nautic Series, according to the scheme of 1-2-4-7-9-10-4. A unique characteristic of most ships in this mod is that they are very long compared to their width, making them difficult to hit while directly charging at an enemy ship but easy to hit from the sides. There are also many ships that use back-firing lasers to propeller themselves at fast speeds.