A-Speedster | |
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Details | |
Tier: | 6 |
Max/Min Health: | 300/200 |
Max/Min Damage: | 132/70 |
Speed: | High |
Max/Min. Energy: | 140/80 |
Mass: | Average (175) |
Recoil: | 50 |
Crystal Cap: | 720 |
A-Speedster is a Tier 6 ship in Starblast.io. It fires one frontal pulse with moderate damage, knockback and recoil as well as two frontal diverging lasers. It is the fastest Tier 6 ship in the game, and also the most agile. Its narrow shape also makes it difficult to hit. It also has brilliant firepower, at the expense of shields. When played properly, this ship is deadly, especially against slower, less agile ships.
When playing as the A-Speedster, upgrade Energy Regeneration first before upgrading the rest of the stats. The A-Speedster is a decent ship un-upgraded, but becomes truly strong only when fully upgraded. It does extremely well in dense asteroid fields as well as in open space, however, it is necessary to have some experience first. The weakness to the A-Speedster is its rather slow upgrade path. A strategy could be to fully upgrade the Shadow X-2 and harass other ships before upgrading to the Speedster. You could also use the FuryStar to get to this ship, which is often preferable, since it is a faster miner.
When dueling or fighting other vessels, take care not to ram and to use the superior agility to hit-and-run the opponents. Separate teams before taking them out one-by-one, using superior maneuvering abilities of the Speedster. When low on shields, use the incredible acceleration and good speed to quickly escape to regenerate shields. In Deathmatch, the A-Speedster proves to be an incredible kill-stealer, quickly earning points, while in Team Mode, coordinated A-Speedsters can very quickly wreck enemies.
Upgrades | Shield Capacity |
Shield Regen |
Energy Capacity |
Energy Regen |
Burst DPS (One-Shot DMG) |
Energy Per Shot* |
Shot Speed** |
Ship Speed |
Ship Agility |
Ship Acceleration |
---|---|---|---|---|---|---|---|---|---|---|
No Upgrades | 200 | 6/s | 80 | 30/s | 70 (54) | 38 | 175 | 90 | 60 | 90 |
Upgrade 1 | 217 | 6.33/s | 90 | 32.5/s | 80 (63) | 46 | 184 | 94 | 63 | 98 |
Upgrade 2 | 233 | 6.67/s | 100 | 35/s | 90 (72) | 53 | 193 | 98 | 67 | 107 |
Upgrade 3 | 250 | 7/s | 110 | 37.5/s | 101 (81) | 61 | 203 | 103 | 70 | 115 |
Upgrade 4 | 267 | 7.33/s | 120 | 40/s | 111 (90) | 69 | 212 | 107 | 73 | 123 |
Upgrade 5 | 283 | 7.67/s | 130 | 42.5/s | 122 (99) | 76 | 221 | 111 | 77 | 132 |
Upgrade 6 | 300 | 8/s | 140 | 45/s | 132 (108) | 84 | 230 | 115 | 80 | 140 |
*Energy Per Shot increases with the "Damage" upgrade, and in this case only considers the main pulse-shot.
**Main pulse only.
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