Starblast Wiki
m (Expansion of why you don't use this ship in PDM)
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The Barracuda features decent shield capacity and regeneration (which is very quickly depleted due to the need to ram, and thus, it is recommended to [[Upgrades|upgrade]] it first), but lacks energy efficiency, having average capacity and low regeneration. It also has very low agility, as well as a rather large size, making it quite difficult to maneuver, as well as rather low speed. However, it has an immense mass, allowing it to easily crush [[asteroids]] and knockback other ships to long distances.
 
The Barracuda features decent shield capacity and regeneration (which is very quickly depleted due to the need to ram, and thus, it is recommended to [[Upgrades|upgrade]] it first), but lacks energy efficiency, having average capacity and low regeneration. It also has very low agility, as well as a rather large size, making it quite difficult to maneuver, as well as rather low speed. However, it has an immense mass, allowing it to easily crush [[asteroids]] and knockback other ships to long distances.
   
As a result of these features, the Barracuda makes for an excellent mining ship, provided the shield capacity and regeneration are upgraded (it is also not necessary to upgrade Shot Speed at all, as it makes no or negligible difference), mining [[crystals]] at a very accelerated rate, while also being weak against other player vessels, due to the need to make contact. With the advent of [[RCS]], the Barracuda is essentially worthless against any ship making use of it, except in dense asteroid fields. In such areas, the Barracuda can easily ram other ships to death without allowing them to escape, and also dealing very high damage due to asteroid impact on enemy ships. In [[Team Mode]], it can be useful against large ships such as the Odyssey or low mass, low agility ships like the bastion.
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As a result of these features, the Barracuda makes for an excellent mining ship, provided the shield capacity and regeneration are upgraded (it is also not necessary to upgrade Shot Speed at all, as it makes no or negligible difference however the damage upgrade increases burst speed - the speed barracuda immediately obtains upon dashing. bullet speed increases long-duration speed - the speed your ship has if you hold the dash), mining [[crystals]] at a very accelerated rate, while also being weak against other player vessels, due to the need to make contact. With the advent of [[RCS]], the Barracuda is essentially worthless against any ship making use of it, except in dense asteroid fields. In such areas, the Barracuda can easily ram other ships to death without allowing them to escape, and also dealing very high damage due to asteroid impact on enemy ships. In [[Team Mode]], it can be useful against large ships such as the Odyssey or low mass, low agility ships like the bastion.
   
 
It is almost never recommended to choose the Barracuda in [[Deathmatch]], maps are uncertain, getting kills is very difficult, and enemies can use RCS to crush it, by simply turning back and firing while moving off, and the Barracuda can never reach them and the rounds with them take forever to complete especially when most people are using the Barracuda.
 
It is almost never recommended to choose the Barracuda in [[Deathmatch]], maps are uncertain, getting kills is very difficult, and enemies can use RCS to crush it, by simply turning back and firing while moving off, and the Barracuda can never reach them and the rounds with them take forever to complete especially when most people are using the Barracuda.

Revision as of 03:53, 18 January 2019

Barracuda
Barracuda
Stats (Min/Max)
Shield Cap 300/400
Shield Regen 8/12
Energy Cap 100/150
Energy Regen 8/14
Turning Rate 30/45
Acceleration 130/150
Terminal Velocity 70/90
Stats (Constant)
Tier 6
Mass 675
Designer Neuronality
Status Active

Barracuda is a Tier 6 ship in Starblast.io. It is a ship meant purely for ramming, and fires nothing. Instead, it has an ability called "Dash", essentially charging ahead at increased speed to ram, inflicting impact damage. As a result, it has no effect at long range, and needs to get to point-blank to engage.

Barracuda3D

The Barracuda features decent shield capacity and regeneration (which is very quickly depleted due to the need to ram, and thus, it is recommended to upgrade it first), but lacks energy efficiency, having average capacity and low regeneration. It also has very low agility, as well as a rather large size, making it quite difficult to maneuver, as well as rather low speed. However, it has an immense mass, allowing it to easily crush asteroids and knockback other ships to long distances.

As a result of these features, the Barracuda makes for an excellent mining ship, provided the shield capacity and regeneration are upgraded (it is also not necessary to upgrade Shot Speed at all, as it makes no or negligible difference however the damage upgrade increases burst speed - the speed barracuda immediately obtains upon dashing. bullet speed increases long-duration speed - the speed your ship has if you hold the dash), mining crystals at a very accelerated rate, while also being weak against other player vessels, due to the need to make contact. With the advent of RCS, the Barracuda is essentially worthless against any ship making use of it, except in dense asteroid fields. In such areas, the Barracuda can easily ram other ships to death without allowing them to escape, and also dealing very high damage due to asteroid impact on enemy ships. In Team Mode, it can be useful against large ships such as the Odyssey or low mass, low agility ships like the bastion.

It is almost never recommended to choose the Barracuda in Deathmatch, maps are uncertain, getting kills is very difficult, and enemies can use RCS to crush it, by simply turning back and firing while moving off, and the Barracuda can never reach them and the rounds with them take forever to complete especially when most people are using the Barracuda.

Cannons

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Dash 50/75 160/200 N/A N/A 2 N/A 0 N/A