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|crystals=720}}
 
|crystals=720}}
   
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'''Barracuda''' is a Tier 6 [[Ships|ship]] in [[Starblast.io]]. It is a ship meant purely for ramming, and fires nothing. Instead, it has an ability called "Dash", essentially charging ahead at increased speed to ram, inflicting impact damage. As a result, it has no effect at long range, and needs to get to point-blank to engage.
The BARRACUDA IS A TIER 6 ship in the game Starblast.io. The Barracuda fires nothing, but makes up for its speed and powerful ramming ability.
 
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[[File:Barracuda3D.png|left|200x200px]]
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The Barracuda features decent shield capacity and regeneration (which is very quickly depleted due to the need to ram), but lacks energy efficiency, having average capacity and low regeneration. It also has very low agility, as well as a rather large size, making it quite difficult to maneuver, as well as rather low speed. However, it has an immense mass, allowing it to easily crush [[asteroids]] and knockback other ships to long distances.
   
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As a result of these features, the Barracuda makes for an excellent mining ship, provided the shield capacity and regeneration are [[Upgrades|upgraded]], mining [[crystals]] at a very accelerated rate, while also being weak against other player vessels, due to the need to make contact. With the advent of [[RCS]], the Barracuda is essentially worthless against any ship making use of it, except in dense asteroid fields. In such areas, the Barracuda can easily ram other ships to death without allowing them to escape, and also dealing very high damage due to asteroid impact on enemy ships. In [[Team Mode]], it can be useful against large ships such as the Odyssey.
However, the Barracuda is very vulnerable to ships with large shots, such as the U-Sniper, Y-Defender, and the Pulse Fighter, or ships with very high speed, like the Shadow Fighter X-1 and X-2 or the Side Fighter (in my experience, at least). A Team of Barracudas can easily kill any other lvl 6, as they will ram them into asteriods.
 
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It is almost never recommended to choose the Barracuda in [[Deathmatch]], maps are uncertain, getting kills is very difficult, and enemies can use RCS to crush you.
   
 
{| class="wikitable" width="100%" style="text-align: center;"
 
{| class="wikitable" width="100%" style="text-align: center;"
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!Energy<br>Regen
 
!Energy<br>Regen
 
!Burst DPS<br>(One-Shot DMG)
 
!Burst DPS<br>(One-Shot DMG)
!Energy<br>Per Shot*
+
!Energy<br>Per Dash*
!Shot<br>Speed
+
!Dash<br>Speed**
 
!Ship<br>Speed
 
!Ship<br>Speed
 
!Ship<br>Agility
 
!Ship<br>Agility
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|300
 
|300
 
|8/s
 
|8/s
  +
|100
  +
|8/s
 
|52 (52)
  +
|52
  +
|160
 
|70
 
|70
|30/s
+
|30
  +
|130
|32 (4)
 
|4
 
|150
 
|75
 
|50
 
|80
 
 
|-
 
|-
 
|'''Upgrade 1'''
 
|'''Upgrade 1'''
|333
+
|317
|8.5/s
+
|8.67/s
|75
+
|108
 
|31.67/s
 
|31.67/s
|37.33 (4.67)
+
|56 (56)
|5
+
|56
|163
+
|167
  +
|73
|77.5
+
|32.5
|53
 
|82
+
|133
 
|-
 
|-
 
|'''Upgrade 2'''
 
|'''Upgrade 2'''
|367
+
|333
|9/s
+
|9.33/s
|80
+
|117
 
|33.33/s
 
|33.33/s
|42.67 (5.33)
+
|60 (60)
|5
+
|60
|177
+
|173
|80
+
|77
|57
+
|35
|83
+
|137
 
|-
 
|-
 
|'''Upgrade 3'''
 
|'''Upgrade 3'''
|400
+
|350
|9.5/s
+
|10/s
|85
+
|125
 
|35/s
 
|35/s
|48 (6)
+
|64 (64)
|6
+
|64
|190
+
|180
 
|80
|82.5
+
|37.5
|60
 
|85
+
|140
 
|-
 
|-
 
|'''Upgrade 4'''
 
|'''Upgrade 4'''
|433
+
|367
|10/s
+
|10.67/s
|90
+
|133
 
|36.67/s
 
|36.67/s
|53.33 (6.67)
+
|68 (68)
|7
+
|68
|203
+
|187
|85
+
|83
|63
+
|40
|87
+
|143
 
|-
 
|-
 
|'''Upgrade 5'''
 
|'''Upgrade 5'''
|467
+
|383
|10.5/s
+
|11.33/s
|95
+
|142
 
|38.33/s
 
|38.33/s
|58.67 (7.33)
+
|72 (72)
|7
+
|72
|217
+
|193
|87.5
+
|87
  +
|42.5
|67
 
|88
+
|147
 
|-
 
|-
 
|'''Upgrade 6'''
 
|'''Upgrade 6'''
|500
+
|400
|11/s
+
|12/s
|100
+
|150
|40/s
+
|14/s
|64 (8)
+
|76 (76)
|8
+
|76
|230
+
|200
|90
 
|70
 
 
|90
 
|90
  +
|45
 
|150
 
|}
 
|}
<sup>*Energy Per Shot increases with the "Damage" upgrade.</sup>{{ShipNav|[[Shadow X-2]] - [[Toscain]]|[[Shadow X-3]] - [[Aries]]}}
+
<sup>*Energy Per Dash increases with the "Damage" upgrade.</sup>
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  +
<sup>**Dash Speed does not seem to upgrade with Shot Speed upgrade.</sup>{{ShipNav|[[Toscain]] - [[Bat-Defender]]|[[Shadow X-3]] - [[Aries]]}}
   
 
[[Category:Ships]]
 
[[Category:Ships]]

Revision as of 22:09, 3 August 2017

Barracuda
Barracuda
Details
Tier: 6
Max/Min Health: 400/300
Max/Min Damage: 76/52
Fire rate: {{{firerate}}}
Speed: Low
Max/Min. Energy: 150/100
Mass: Immense (675)
Spread: {{{spread}}}
Error: {{{error}}}
Recoil: {{{recoil}}}
Crystal Cap: 720

Barracuda is a Tier 6 ship in Starblast.io. It is a ship meant purely for ramming, and fires nothing. Instead, it has an ability called "Dash", essentially charging ahead at increased speed to ram, inflicting impact damage. As a result, it has no effect at long range, and needs to get to point-blank to engage.

Barracuda3D

The Barracuda features decent shield capacity and regeneration (which is very quickly depleted due to the need to ram), but lacks energy efficiency, having average capacity and low regeneration. It also has very low agility, as well as a rather large size, making it quite difficult to maneuver, as well as rather low speed. However, it has an immense mass, allowing it to easily crush asteroids and knockback other ships to long distances.

As a result of these features, the Barracuda makes for an excellent mining ship, provided the shield capacity and regeneration are upgraded, mining crystals at a very accelerated rate, while also being weak against other player vessels, due to the need to make contact. With the advent of RCS, the Barracuda is essentially worthless against any ship making use of it, except in dense asteroid fields. In such areas, the Barracuda can easily ram other ships to death without allowing them to escape, and also dealing very high damage due to asteroid impact on enemy ships. In Team Mode, it can be useful against large ships such as the Odyssey.

It is almost never recommended to choose the Barracuda in Deathmatch, maps are uncertain, getting kills is very difficult, and enemies can use RCS to crush you.

Upgrades Shield
Capacity
Shield
Regen
Energy
Capacity
Energy
Regen
Burst DPS
(One-Shot DMG)
Energy
Per Dash*
Dash
Speed**
Ship
Speed
Ship
Agility
Ship
Acceleration
No Upgrades 300 8/s 100 8/s 52 (52) 52 160 70 30 130
Upgrade 1 317 8.67/s 108 31.67/s 56 (56) 56 167 73 32.5 133
Upgrade 2 333 9.33/s 117 33.33/s 60 (60) 60 173 77 35 137
Upgrade 3 350 10/s 125 35/s 64 (64) 64 180 80 37.5 140
Upgrade 4 367 10.67/s 133 36.67/s 68 (68) 68 187 83 40 143
Upgrade 5 383 11.33/s 142 38.33/s 72 (72) 72 193 87 42.5 147
Upgrade 6 400 12/s 150 14/s 76 (76) 76 200 90 45 150

*Energy Per Dash increases with the "Damage" upgrade.

**Dash Speed does not seem to upgrade with Shot Speed upgrade.