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As a result of these features, the Barracuda makes for an excellent mining ship, provided the shield capacity and regeneration are [[Upgrades|upgraded]], mining [[crystals]] at a very accelerated rate, while also being weak against other player vessels, due to the need to make contact. With the advent of [[RCS]], the Barracuda is essentially worthless against any ship making use of it, except in dense asteroid fields. In such areas, the Barracuda can easily ram other ships to death without allowing them to escape, and also dealing very high damage due to asteroid impact on enemy ships. In [[Team Mode]], it can be useful against large ships such as the Odyssey. |
As a result of these features, the Barracuda makes for an excellent mining ship, provided the shield capacity and regeneration are [[Upgrades|upgraded]], mining [[crystals]] at a very accelerated rate, while also being weak against other player vessels, due to the need to make contact. With the advent of [[RCS]], the Barracuda is essentially worthless against any ship making use of it, except in dense asteroid fields. In such areas, the Barracuda can easily ram other ships to death without allowing them to escape, and also dealing very high damage due to asteroid impact on enemy ships. In [[Team Mode]], it can be useful against large ships such as the Odyssey. |
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− | It is almost never recommended to choose the Barracuda in [[Deathmatch]], maps are uncertain, getting kills is very difficult, and enemies can use RCS to crush |
+ | It is almost never recommended to choose the Barracuda in [[Deathmatch]], maps are uncertain, getting kills is very difficult, and enemies can use RCS to crush it, by simply turning back and firing while moving off, and the Barracuda can never reach them. |
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Revision as of 22:11, 3 August 2017
Barracuda | |
---|---|
Details | |
Tier: | 6 |
Max/Min Health: | 400/300 |
Max/Min Damage: | 76/52 |
Speed: | Low |
Max/Min. Energy: | 150/100 |
Mass: | Immense (675) |
Crystal Cap: | 720 |
Barracuda is a Tier 6 ship in Starblast.io. It is a ship meant purely for ramming, and fires nothing. Instead, it has an ability called "Dash", essentially charging ahead at increased speed to ram, inflicting impact damage. As a result, it has no effect at long range, and needs to get to point-blank to engage.
The Barracuda features decent shield capacity and regeneration (which is very quickly depleted due to the need to ram), but lacks energy efficiency, having average capacity and low regeneration. It also has very low agility, as well as a rather large size, making it quite difficult to maneuver, as well as rather low speed. However, it has an immense mass, allowing it to easily crush asteroids and knockback other ships to long distances.
As a result of these features, the Barracuda makes for an excellent mining ship, provided the shield capacity and regeneration are upgraded, mining crystals at a very accelerated rate, while also being weak against other player vessels, due to the need to make contact. With the advent of RCS, the Barracuda is essentially worthless against any ship making use of it, except in dense asteroid fields. In such areas, the Barracuda can easily ram other ships to death without allowing them to escape, and also dealing very high damage due to asteroid impact on enemy ships. In Team Mode, it can be useful against large ships such as the Odyssey.
It is almost never recommended to choose the Barracuda in Deathmatch, maps are uncertain, getting kills is very difficult, and enemies can use RCS to crush it, by simply turning back and firing while moving off, and the Barracuda can never reach them.
Upgrades | Shield Capacity |
Shield Regen |
Energy Capacity |
Energy Regen |
Burst DPS (One-Shot DMG) |
Energy Per Dash* |
Dash Speed** |
Ship Speed |
Ship Agility |
Ship Acceleration |
---|---|---|---|---|---|---|---|---|---|---|
No Upgrades | 300 | 8/s | 100 | 8/s | 52 (52) | 52 | 160 | 70 | 30 | 130 |
Upgrade 1 | 317 | 8.67/s | 108 | 31.67/s | 56 (56) | 56 | 167 | 73 | 32.5 | 133 |
Upgrade 2 | 333 | 9.33/s | 117 | 33.33/s | 60 (60) | 60 | 173 | 77 | 35 | 137 |
Upgrade 3 | 350 | 10/s | 125 | 35/s | 64 (64) | 64 | 180 | 80 | 37.5 | 140 |
Upgrade 4 | 367 | 10.67/s | 133 | 36.67/s | 68 (68) | 68 | 187 | 83 | 40 | 143 |
Upgrade 5 | 383 | 11.33/s | 142 | 38.33/s | 72 (72) | 72 | 193 | 87 | 42.5 | 147 |
Upgrade 6 | 400 | 12/s | 150 | 14/s | 76 (76) | 76 | 200 | 90 | 45 | 150 |
*Energy Per Dash increases with the "Damage" upgrade.
**Dash Speed does not seem to upgrade with Shot Speed upgrade.
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