Starblast Wiki
Advertisement
H-Mercury
H-Mercury
Stats (Min/Max)
Shield Cap 250/350
Shield Regen 6/8
Energy Cap 100/150
Energy Regen 45/60
Turning Rate 50/60
Acceleration 55/90
Terminal Velocity 90/114
Stats (Constant)
Tier 6
Mass 275
Designer Neuronality
Status Active
H-Mercury was a retired Tier 6 ship in Starblast.io, which was replaced by the Marauder. It was a Tier 6 version of the Mercury, sacrificing the pulse for one very rapid frontal laser and four converging lasers from the sides. This unique shot style made it a good mining ship and could fire at very large range. However, it was more of a tank when fighting other players and couldn't fight back effectively. It also took large knockback due to its mass, and took time to recover due to its size and low agility.
H-Mercury3D
It proved to be easily annihilated by most ships. As a result, this was not a good choice of ship at all. It was rumored that the H-Mercury would have received buffs (which could be considered to have happened when it was succeeded by the Marauder.) The H-Mercury had average speed for a level 6 ship but was not the strongest even when fully upgraded. It had the 2nd turning rate of the tier-6 ships, beating only the O-Defender, had relatively low mass, and very weak firepower and not very strong shields. It was also large, wide, and very easily hit. The relatively unique style of firing was not very helpful against enemy vessels, despite the converging shots. Because of the lack of firepower the best secondary to use with this ship was Attack pods.

While the H-Mercury resembles the Mercury and was meant to be an upgrade to it, it had very different firing characteristics. the H in its name likely stood for Hose, as in Bullet Hose.

It was likely replaced because it was probably the worst ship in the game in relation to its tier. in other words, because it was garbage. (no offence to anyone who liked this ship)

This ship was the first to be replaced completely by another ship, the Marauder

Cannons

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 4/7 4/7 100/150 false 0 8 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 4/8 2/4 150/200 true 0 4 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 8/16 4/8 150/200 true 0 1 0 0 1
Advertisement