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H-Mercury
H-Mercury
Stats (Min/Max)
Shield Cap 250/350
Shield Regen 6/8
Energy Cap 100/150
Energy Regen 45/60
Turning Rate 50/60
Acceleration 55/90
Terminal Velocity 75/95
Stats (Constant)
Tier 6
Mass 275
Designer Neuronality
Status Active(KEST) Replaced with Marauder(Vanilla)
H-Mercury is a retired Tier 6 ship in Starblast.io which was replaced by the Marauder. It is also a ship in the KEST mod. It is a Tier 6 version of the Mercury, sacrificing the pulse for one very rapid frontal laser and four converging lasers from the sides. This unique shot style makes it a good mining ship and it can fire at very large range. However, it was more of a tank when fighting other players and couldn't fight back effectively. It also took large knockback due to its mass, and took time to recover due to its size and low agility.
H-Mercury3D
It proved to be easily annihilated by most ships. As a result, this was not a good choice of ship at all. It was rumored that the H-Mercury would have received buffs (which could be considered to have happened when it was succeeded by the Marauder.) The H-Mercury had average speed for a level 6 ship but was not the strongest even when fully upgraded. It had the 2nd slowest turning rate of the tier-6 ships, beating only the O-Defender, had relatively low mass, and very weak firepower and not very strong shields. It was also large, wide, and very easily hit. The relatively unique style of firing was not very helpful against enemy vessels, despite the converging shots. Because of the lack of firepower the best secondary to use with this ship was Attack pods.

While the H-Mercury resembles the Mercury and was meant to be an upgrade to it, it had very different firing characteristics. the H in its name likely stood for Hose, as in Bullet Hose.

It was likely replaced because it was considered by most to be the worst ship in relation to its tier.

This ship was the first to be replaced completely by another ship, the Marauder

Cannons

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 4/7 4/7 100/150 false 0 8 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 4/8 2/4 150/200 true 0 4 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 8/16 4/8 150/200 true 0 1 0 0 1
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