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[[Category:Ships]] |
[[Category:Ships]] |
Revision as of 15:05, 9 February 2021
Delta-Fighter | |
---|---|
Stats (Min/Max) | |
Shield Cap | 100/150 |
Shield Regen | 3/4 |
Energy Cap | 50/80 |
Energy Regen | 15/25 |
Turning Rate | 60/100 |
Acceleration | 100/120 |
Terminal Velocity | 110/135 |
Stats (Constant) | |
Tier | 2 |
Mass | 80 |
Designer | Neuronality |
Status | Active |
Delta-Fighter is a Tier 2 ship in Starblast.io which fires three diverging lasers from the nose of the ship. Due to this spread, the Delta-Fighter is much more effective in close-quarters combat.
While unupgraded, the Delta-Fighter is a relatively weak ship with exceptionally low shields and mass. It has moderate damage output and thus can be used as a combat vessel in a pinch, though most players choose to forgo fully upgrading in order to reach tier 3 ships, which are significantly stronger. While initally slow, a fully upgraded Delta-Fighter is relatively quick and agile. This agility advantage paired with a sneak attack can allow the Delta-Fighter to kill an upgraded tier 3 ship if used adeptly.
Compared to its tier 2 counterpart, the Trident, the Delta-Fighter is faster and more agile, though the shields and shield regeneration are much lower. However, due to its close-range burst damage, Delta-Fighter would generally win in a duel. The energy regen and agility also allow the Delta-Fighter to perform relatively well as a source of supplemental damage to a larger ship. In addition, the burst damage of the Delta-Fighter allows a skilled Delta player to act as a healer in the early game, although it is heavily outclassed by the side-fighter.
Unlike the Trident, the Delta-Fighter becomes a somewhat formidable ship when paired with secondaries such as attack or defense pods, since its burst damage and high agility allow it to perform hit-and-run attacks in similar fashion to the Fly. Similarly, the Delta-Fighter benefits from the use of missiles and rockets; a skilled Delta player with these secondaries would be able to beat most ships with the exception of the endgame tier 7 ships.
Cannons
Type | Energy Per Shot (Min/Max): | Damage (Min/Max): | Velocity (Min/Max): | Mirrored: | Recoil: | Frequency: | Error: | Bullets Spread Angle (Degree(s)): | # Of Lasers: |
---|---|---|---|---|---|---|---|---|---|
Stream | 9/15 | 3/5 | 90/120 | false | 0 | 3 | 0 | 15 | 3 |
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