H-Mercury | |
---|---|
Details | |
Tier: | 6 |
Max/Min Health: | 350/250 |
Max/Min Damage: | 84/56 |
Speed: | Low |
Max/Min. Energy: | 150/100 |
Mass: | High (275) |
Crystal Cap: | 720 |
H-Mercury is a Tier 6 ship in Starblast.io. It is a Tier 6 version of the Mercury, sacrificing the pulse for one very rapid frontal laser and four converging lasers from the sides. This unique shot style makes it a good mining ship and can fire at very large range. However, it is more of a tank when fighting other players and cannot fight back effectively. It also takes large knockback due to its mass, and takes time to recover due to its size and low agility.
In H-Mercury's current state, it proves to be easily annihilated by most ships. As a result, this is not a good choice of ship at all. It is rumoured that the H-Mercury will receive buffs soon. At present, the H-Mercury is the slowest Tier 6, alongside the O-Defender, has relatively low mass, and very weak firepower and not very strong shields. It is also large, wide, and very easily hit. The relatively unique style of firing is not very helpful against enemy vessels, despite the converging shots.
While the H-Mercury resembles the Mercury and is meant to be an upgrade to it, it has very different firing characteristics.
Upgrades | Shield Capacity |
Shield Regen |
Energy Capacity |
Energy Regen |
Burst DPS (One-Shot DMG) |
Energy Per Shot* |
Shot Speed** |
Ship Speed |
Ship Agility |
Ship Acceleration |
---|---|---|---|---|---|---|---|---|---|---|
No Upgrades | 250 | 6/s | 100 | 45/s | 44 (10) | 28 | 100 | 75 | 50 | 55 |
Upgrade 1 | 267 | 6.33/s | 108 | 47.5/s | 50 (11.5) | 30 | 110 | 78 | 52 | 61 |
Upgrade 2 | 283 | 6.67/s | 117 | 50/s | 56 (13) | 33 | 120 | 82 | 53 | 67 |
Upgrade 3 | 300 | 7/s | 125 | 52.5/s | 62 (14.5) | 35 | 130 | 85 | 55 | 73 |
Upgrade 4 | 317 | 7.33/s | 133 | 55/s | 68 (16) | 37 | 140 | 88 | 57 | 78 |
Upgrade 5 | 333 | 7.67/s | 142 | 57.5/s | 74 (17.5) | 40 | 150 | 92 | 58 | 84 |
Upgrade 6 | 350 | 8/s | 150 | 60/s | 80 (19) | 42 | 160 | 95 | 60 | 90 |
*Energy Per Shot increases with the "Damage" upgrade.
**Central shot only.
|