Starblast Wiki
Register
(Updated play counts.)
Tag: Visual edit
(35 intermediate revisions by 10 users not shown)
Line 1: Line 1:
Modding space is the part of the game where anyone can play a selection of some of the best mods made by the community. It was released on June 29th 2018. As of right now it has 6 different mods:
+
Modding space lets anyone play a selection of some of the best community mods. It was first released on 2018-06-29. As of right now, it has 12 different mods:
  +
{| class="wikitable"
  +
!Mod
  +
!Duration (hours)
  +
!Active
  +
!Mod Author
  +
!Ship Author
  +
!Notes
  +
|-
  +
|[[U-Series]]
  +
|8
  +
|Yes
  +
|Finalizer
  +
|Finalizer
 
|all ships are based off the [[U-Sniper]]
  +
|-
  +
|[[Racing]]
  +
|4
  +
|No
  +
|PMGL
 
|ships made by the community
  +
|Replaced by SRC
  +
|-
 
|[[Battle Royale]]
  +
|4
  +
|Yes
  +
|Neuronality
  +
|community made ships
  +
|
  +
|-
 
|[[Alien Intrusion]]
  +
|8
  +
|Yes
  +
|Goldman
  +
|Goldman
  +
|
  +
|-
  +
|[[Nautic Series]]
  +
|8
  +
|Yes
  +
|Goldman
  +
|mostly Goldman
 
|all ships in the mod are based off sea creatures, the theme of the mod
  +
|-
 
|[[Prototypes]]
  +
|8
  +
|No
  +
|Uranus
  +
|Mostly Uranus with some community ships
  +
|Removed
  +
|-
  +
|[[Starblast racing championship]]
  +
|4
  +
|Yes
  +
|Goldman and Notus
  +
|Community made ships
  +
|Replaced Racing
  +
|-
  +
|[[Rumble]]
  +
|6
  +
|Yes
  +
|45rfew
  +
|(Vanilla ship tree)
  +
|TDM based mod
  +
|-
  +
|[[Capture the flag]]
  +
|8
  +
|Yes
  +
|45rfew and Bhpsngum
  +
|(Vanilla ship tree with some ships made by 45rfew and other authors)
  +
|
  +
|-
  +
|[[Destroy the Mothership]]
  +
|8
  +
|Yes
  +
|45rfew and Absolute Kun
  +
|Absolute Kun/Kirito
  +
|
  +
|-
  +
|[[Multi-Class Ship Tree]]
  +
|4
  +
|Yes
  +
|SChickenman
  +
|various shipbuilders in the Starblast community
  +
|
  +
|-
  +
|[[Starblast Dueling Championship]]
  +
|4
  +
|Featured
  +
|Thuliux and Bhpsngum
  +
|Thuliux, Lexagon, Nova and SChickenMan
  +
|
  +
|}
  +
More information about those mods can be seen [https://bhpsngum.github.io/starblast/mods/stats here]
   
 
In the menu for Modding space, there are two links for the mod editor and the ship editor (only on the website version). While the community has made many more mods, few have been added to Modding Space. New mods are added to modding space on Modding Friday.
*[[ U-Series]] (made by Finalizer, and all ships are based off the [[U-Sniper]])
 
*[[Racing]] (made by PMGL with ships made by the community)
 
*[[Battle Royale]] (made by Neuronality)
 
*[[Alien Intrusion]] (made by Goldman)
 
*[[Nautic Series]] (also made by Goldman, and all ships in the mod are based off sea creatures, the theme of the mod)
 
*[[Prototypes]] (made by Uranus)
 
   
  +
Modding space allows players to access one of its ''active'' mods, and ''featured'' mods, if any are present. The ''active'' mods are on a rotation. The duration each active mod gets each run (see table above) is dependent on the popularity of the mod. When new mods/major mod updates are released, they are ''featured'' and can always be played, and are not part of the rotation. The first active mod (U-Series) starts at the Unix epoch (1970-01-01T00:00Z), runs for its allotted time, and then the next mod starts. After the last mod finishes, the first mod starts again. When the total number of hours in the schedule changes, the schedule changes such that the first mod starts at the Unix epoch.
In the menu for Modding space, there are two links for the mod editor and the ship editor (website version). While the community has made many more mods, few have been added to Modding Space. The day new mods get added to modding space is referred to as Modding Friday.
 
   
  +
The current total duration is 58 hours, and gcd(58, 24) = 2 and lcm(58, 24) = 696, so every 696 hours (29 days, 12 runs), it loops through all possible timings that shift by 2 hours. If a mod starts at 8am, it would also start at 10am and every 2 hours from 8 hours, at some different time in the future. Previously, before Rumble's duration was decreased from 8 hours to 6 hours, the total was 60 hours. As gcd(60, 24) = 12 and lcm(60, 24) = 120, every 120 hours (5 days, 2 runs), it would loop through all possible timings that shift by 12 hours, so if you saw a mod start at 8am, it would only start at 8am and 8pm under that schedule.
As of 1-03-19 modding space only allows players to access one of its 6 mods at a time. These mods are on a rotation. The amount of time each mod gets at a time is dependent on the popularity of the mod. For example, the most popular mods(U-Series, Alien Intrusion, Nautic Series) are each available for 24 hours at a time while Battle Royale, Racing, and Prototypes are available for 4, 4, and 8 hours at a time respectively.
 
   
On lower resolution screens, the [[Alpha Centauri Wars]] banner blocks the button. However, simply zooming out allows the player to click it.
+
On lower resolution screens on the web browser version, the [[Alpha Centauri Wars]] banner used to block the button, but simply zooming out allows the player to click it.
   
 
=[[U-Series|U-series]]=
 
=[[U-Series|U-series]]=
<references />Created by Finalizer, it is a standard team mode game, but with one big difference: all the ships are U sniper style. The U sniper is the level 1, and the ships get more and more powerful. The base is normal size, the ship tree is set up the same, and there are the same number of ships as in the normal modes. You do, however, have five extra lives. This is also true in Alien Intrusion, another modding space game. There is background art work that is random. The first mod to be made public with the modding system. The firing styles of several ships are very unique, there is also a unusual ramming ship that uses recoil instead of a dash ability (what makes the barracuda work). There are also new fighting styles that you normally won't see in vanilla. This is the most popular mod in Modding space at 4.2+ million plays.
+
<references />Created by Finalizer, it is a standard team mode game, but with one big difference: all the ships are U sniper style. The U sniper is the level 1, and the ships get more and more powerful. The base is normal size, the ship tree is set up the same, and there are the same number of ships as in the normal modes. You do, however, have five extra lives. This is also true in Alien Intrusion, another modding space game. There is background artwork that is random. The first mod to be made public with the modding system. The firing styles of several ships are very unique, there is also a unusual ramming ship that uses recoil instead of a dash ability (what makes the barracuda work). There are also new fighting styles that you normally won't see in vanilla.
   
 
=[[Intrusion|Alien Intrusion]]=
 
=[[Intrusion|Alien Intrusion]]=
created by Goldman, it is alien vs player vs player game (there are 2 teams) the aliens gets progressively harder to take down (and they give more gems with the higher level aliens) all aliens spawn in a "city" that is at the center of the map that is using the ability to add in 3D objects with physics (hitbox) this was the most recent mod to be added. You have 5 lives in this mode too. This is the second most popular mod in modding space at 1.5+ million plays and is also the first mod added after the first 3 mods were put in modding space(U-series, Racing and Battle Royale).
+
Created by Goldman, it is alien vs player vs player game (there are 2 teams) the aliens gets progressively harder to take down (and they give more gems with the higher level aliens) all aliens spawn in a "city" that is at the center of the map that is using the ability to add in 3D objects with physics (hitbox) this was the first of Goldman's 3 MS mods.
   
 
=[[Battle Royale]]=
 
=[[Battle Royale]]=
The rules are the same. Same basic idea as it was with the last Battle Royale event. It is now available when ever you want without asking a ECP to make a game. This is the 3rd least popular (by modding space numbers) at ~300K plays.
+
The rules are the same. Same basic idea as it was with the last Battle Royale event. It is now available whenever you want without asking a ECP to make a game.
   
 
=[[Racing]]=
 
=[[Racing]]=
Is a timed racing based game where you can't kill anyone but there are rockets, missiles, and the 2 type of mines so you can slow down your opponents. This was one of the first 3 modding space games to be added (Was first introduced in modding Friday right before the Modding space update). This is the 2nd least popular mod in modding space at ~250K plays.
+
Is a timed racing based game where you can't kill anyone but there are rockets, missiles, and the 2 type of mines so you can slow down your opponents. This was one of the first 3 modding space games to be added (Was first introduced in the Modding Friday right before the Modding space update). (Was replaced by SRC)
   
  +
= [[Starblast racing championship]] =
  +
The mod was created by Goldman and Notus, it follows the same basic principle as the original racing mod but with more features. (like a ranking system built in) It was featured twice in a weekend event at two different points before being added to Modding Space full time.
 
=[[Nautic Series]]=
 
=[[Nautic Series]]=
A mod added before Prototypes mod and made by Goldman, creator of Alien Intrusion. It is a ship tree is based on sea creatures. It is a standard team mode game with two teams. The most interesting thing about this mod is that some ships have abilities relative to the sea animal they appear as in the game. It is the third most popular mod in modding space, with about ~1.3+ M plays total.
+
A mod added before Prototypes mod and made by Goldman, creator of Alien Intrusion. It is a ship tree is based on sea creatures. It is a standard team mode game with two teams. The most interesting thing about this mod is that some ships have abilities relative to the sea animal they appear as in the game.
   
 
=[[Prototypes]]=
 
=[[Prototypes]]=
The newest mod in modding space, created by Uranus. This mod is the most unique among all mods; there is no mining, and they play style is different from everything else, like a mix of team mode and deathmatch. Asteroids are supposedly unbreakable, and even if they did, they would drop anything. There are a variety of ships you can choose to fight with, and they require skill to use. It currently has only ~110K plays, the least of all modding space mods.
+
A mod that was in modding space, created by Uranus. This mod is the most unique among all mods; there is no mining, and they play style is different from everything else, like a mix of team mode and deathmatch. Asteroids are supposedly unbreakable, and even if they did, they would drop nothing. There are a variety of ships you can choose to fight with, and they require skill to use. This mod has been removed from Modding Space due to inactivity from the creator and lag though it is still playable through the Mod Editor.
  +
  +
This mod is nearly 10000 lines long, making it by far the largest mod in Modding Space, or even the largest mod ever created.
  +
  +
This might also be the reason why it was so laggy.<br />
  +
  +
=[[Rumble]]=
  +
A fast paced Team death match mod, created by 45rfew. This mod is a generic team v team mod where users on each team compete against each other to reach the targeted kill goal at hand. There is a 50/50 percent chance the goal will be 50 kills with 20 mins stop time or 100 kills with 30 mins stop time. This mod uses the same ships as present in [[Team Mode]], with some additional ships like H-Mercury and Toscain that were removed from the game.
  +
  +
= [[Capture the flag]] =
  +
A team mod created by 45rfew and Bhpsngum that's based around capturing the enemy flag. The mod uses the same ships as Rumble and uses custom ships created by 45rfew
  +
  +
= [[Destroy the Mothership]] =
  +
A team mod created by 45rfew and Absolute Kun, the premises of this mod is to destory the enemies Mothership while protecting your own. The ships used are all made by Absolute Kun.
  +
  +
= [[Multi-Class Ship Tree]] =
  +
A mod full of new ships that expands upon the original vanilla ship tree several times over with ships made by various ship builders in the starblast community
  +
  +
= [[Starblast Dueling Championship]] =
  +
.

Revision as of 05:58, 24 April 2021

Modding space lets anyone play a selection of some of the best community mods. It was first released on 2018-06-29. As of right now, it has 12 different mods:

Mod Duration (hours) Active Mod Author Ship Author Notes
U-Series 8 Yes Finalizer Finalizer all ships are based off the U-Sniper
Racing 4 No PMGL ships made by the community Replaced by SRC
Battle Royale 4 Yes Neuronality community made ships
Alien Intrusion 8 Yes Goldman Goldman
Nautic Series 8 Yes Goldman mostly Goldman all ships in the mod are based off sea creatures, the theme of the mod
Prototypes 8 No Uranus Mostly Uranus with some community ships Removed
Starblast racing championship 4 Yes Goldman and Notus Community made ships Replaced Racing
Rumble 6 Yes 45rfew (Vanilla ship tree) TDM based mod
Capture the flag 8 Yes 45rfew and Bhpsngum (Vanilla ship tree with some ships made by 45rfew and other authors)
Destroy the Mothership 8 Yes 45rfew and Absolute Kun Absolute Kun/Kirito
Multi-Class Ship Tree 4 Yes SChickenman various shipbuilders in the Starblast community
Starblast Dueling Championship 4 Featured Thuliux and Bhpsngum Thuliux, Lexagon, Nova and SChickenMan

More information about those mods can be seen here

In the menu for Modding space, there are two links for the mod editor and the ship editor (only on the website version). While the community has made many more mods, few have been added to Modding Space. New mods are added to modding space on Modding Friday.

Modding space allows players to access one of its active mods, and featured mods, if any are present. The active mods are on a rotation. The duration each active mod gets each run (see table above) is dependent on the popularity of the mod. When new mods/major mod updates are released, they are featured and can always be played, and are not part of the rotation. The first active mod (U-Series) starts at the Unix epoch (1970-01-01T00:00Z), runs for its allotted time, and then the next mod starts. After the last mod finishes, the first mod starts again. When the total number of hours in the schedule changes, the schedule changes such that the first mod starts at the Unix epoch.

The current total duration is 58 hours, and gcd(58, 24) = 2 and lcm(58, 24) = 696, so every 696 hours (29 days, 12 runs), it loops through all possible timings that shift by 2 hours. If a mod starts at 8am, it would also start at 10am and every 2 hours from 8 hours, at some different time in the future. Previously, before Rumble's duration was decreased from 8 hours to 6 hours, the total was 60 hours. As gcd(60, 24) = 12 and lcm(60, 24) = 120, every 120 hours (5 days, 2 runs), it would loop through all possible timings that shift by 12 hours, so if you saw a mod start at 8am, it would only start at 8am and 8pm under that schedule.

On lower resolution screens on the web browser version, the Alpha Centauri Wars banner used to block the button, but simply zooming out allows the player to click it.

U-series

Created by Finalizer, it is a standard team mode game, but with one big difference: all the ships are U sniper style. The U sniper is the level 1, and the ships get more and more powerful. The base is normal size, the ship tree is set up the same, and there are the same number of ships as in the normal modes. You do, however, have five extra lives. This is also true in Alien Intrusion, another modding space game. There is background artwork that is random. The first mod to be made public with the modding system. The firing styles of several ships are very unique, there is also a unusual ramming ship that uses recoil instead of a dash ability (what makes the barracuda work). There are also new fighting styles that you normally won't see in vanilla.

Alien Intrusion

Created by Goldman, it is alien vs player vs player game (there are 2 teams) the aliens gets progressively harder to take down (and they give more gems with the higher level aliens) all aliens spawn in a "city" that is at the center of the map that is using the ability to add in 3D objects with physics (hitbox) this was the first of Goldman's 3 MS mods.

Battle Royale

The rules are the same. Same basic idea as it was with the last Battle Royale event. It is now available whenever you want without asking a ECP to make a game.

Racing

Is a timed racing based game where you can't kill anyone but there are rockets, missiles, and the 2 type of mines so you can slow down your opponents. This was one of the first 3 modding space games to be added (Was first introduced in the Modding Friday right before the Modding space update). (Was replaced by SRC)

Starblast racing championship

The mod was created by Goldman and Notus, it follows the same basic principle as the original racing mod but with more features. (like a ranking system built in) It was featured twice in a weekend event at two different points before being added to Modding Space full time.

Nautic Series

A mod added before Prototypes mod and made by Goldman, creator of Alien Intrusion. It is a ship tree is based on sea creatures. It is a standard team mode game with two teams. The most interesting thing about this mod is that some ships have abilities relative to the sea animal they appear as in the game.

Prototypes

A mod that was in modding space, created by Uranus. This mod is the most unique among all mods; there is no mining, and they play style is different from everything else, like a mix of team mode and deathmatch. Asteroids are supposedly unbreakable, and even if they did, they would drop nothing. There are a variety of ships you can choose to fight with, and they require skill to use. This mod has been removed from Modding Space due to inactivity from the creator and lag though it is still playable through the Mod Editor.

This mod is nearly 10000 lines long, making it by far the largest mod in Modding Space, or even the largest mod ever created.

This might also be the reason why it was so laggy.

Rumble

A fast paced Team death match mod, created by 45rfew. This mod is a generic team v team mod where users on each team compete against each other to reach the targeted kill goal at hand. There is a 50/50 percent chance the goal will be 50 kills with 20 mins stop time or 100 kills with 30 mins stop time. This mod uses the same ships as present in Team Mode, with some additional ships like H-Mercury and Toscain that were removed from the game.

Capture the flag

A team mod created by 45rfew and Bhpsngum that's based around capturing the enemy flag. The mod uses the same ships as Rumble and uses custom ships created by 45rfew

Destroy the Mothership

A team mod created by 45rfew and Absolute Kun, the premises of this mod is to destory the enemies Mothership while protecting your own. The ships used are all made by Absolute Kun.

Multi-Class Ship Tree

A mod full of new ships that expands upon the original vanilla ship tree several times over with ships made by various ship builders in the starblast community

Starblast Dueling Championship

.