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O-Defender
O-Defender
Details
Tier: 6
Max/Min Health: 550/400
Max/Min Damage: 120/70
Fire rate: {{{firerate}}}
Speed: Low
Max/Min. Energy: 100/70
Mass: High (500)
Spread: {{{spread}}}
Error: {{{error}}}
Recoil: {{{recoil}}}
Crystal Cap: 720

O-Defender is a Tier 6 ship in Starblast.io. It has the highest shield capacity among Tier 6's, and fires one frontal pulse that does moderate damage and knockback. It is also almost immune to knockback with its high mass, and is the slowest Tier 6 alongside the H-Mercury. It is essentially a Tier 6 version of the Y-Defender.

O-Defender3D

The O-Defender's strongest point is its ability to mine asteroids effortlessly by ramming, with its incredible shield capacity and regeneration, which makes it extremely difficult to destroy on 1vs1. It is a decent ship unupgraded, but upgrades very quickly due to its mining abilities. Recommendations are to upgrade Energy Regeneration first, then Shield Regeneration and Capacity. Once it has a full crystal cargo, it is even more difficult to destroy, mostly due to the very little knockback it suffers. However, other ships are still able to fare well against it.

The weakest point of the O-Defender is its extremely low agility, and slow speed. As a result, it fares disastrously against multiple opponents, especially if they're fast, quick ships such as the Shadow X-2 or the Condor. Its large size also makes it very easy to hit. In Team Mode, O-Defenders can serve as good front-line ships, tanking damage while allowing hard-hitters such as the Advanced-Fighter to fire from behind.

In Deathmatch, the O-Defender is a tricky choice, because of its slow speed. Unless the other ship is known to be weak against it, it is not recommended to choose it.

Upgrades Shield
Capacity
Shield
Regen
Energy
Capacity
Energy
Regen
Burst DPS
(One-Shot DMG)
Energy
Per Shot*
Shot
Speed
Ship
Speed
Ship
Agility
Ship
Acceleration
No Upgrades 400 10/s 70 25/s 70 (35) 35 130 70 30 60
Upgrade 1 425 10.5/s 75 27.5/s 78.33 (39.17) 39 138 72 32 63
Upgrade 2 450 11/s 80 30/s 86.67 (43.33) 43 147 73 33 67
Upgrade 3 475 11.5/s 85 32.5/s 95 (47.5) 48 155 75 35 70
Upgrade 4 500 12/s 90 35/s 103.33 (51.67) 52 163 77 37 73
Upgrade 5 525 12.5/s 95 37.5/s 111.67 (55.83) 56 172 78 38 77
Upgrade 6 550 13/s 100 40/s 120 (60) 60 180 80 40 80

*Energy Per Shot increases with the "Damage" upgrade.

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