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Odyssey
Odyssey
Stats (Min/Max)
Shield Cap 750
Shield Regen 15
Energy Cap 330
Energy Regen 150
Turning Rate 20
Acceleration 150
Terminal Velocity 45
Stats (Constant)
Tier 7
Mass 700
Designer Neuronality
Status Active

Odyssey is a Tier 7 ship in Starblast.io. It has the second-highest shield capacity and the second-lowest ship speed in the game, both after the Aries. It fires one gigantic frontal pulse that is extremely slow and does immense damage being the highest laser damage in the game currently. Capable of taking out the most well-protected ships, this ship also deals immense knockback and has high recoil. It fires two lasers forward and two lasers backward from its sides that do moderate damage, but are generally useless, except perhaps to deal with Flies.

Odyssey3D

Being a Tier 7 ship, it immediately triggers the Survival period in Survival Mode upon reach, and requires no upgrades. It also has zero lives, in both Survival and Team Mode.

The Odyssey has an extremely slow speed and nearly non-existent agility. however, it makes up for this by having sheer immense firepower, incredible shields, and exceptionally high energy regeneration. It is immediately recommended to mine through asteroids by ramming, and fill up the crystal cargo, making it far more powerful. When encountering enemy vessels, take aim carefully, predict movements and ensure it hits. Never use the side-cannons, and always wait for the main pulse to recharge. Aim shots to make the target collide with an asteroid immediately because of the knockback after a hit. The efficient use of the Odyssey requires every movement to be made for good reason.

The Odyssey is particularly weak against multiple small ships, such as the A-Speedster or Condor though still requiring a very long fight to be taken down. It is also weak against recoil-powered ships such as the U-Sniper, with RCS. To beat an Odyssey, it is always necessary to maintain enough distance to retreat from shots or to navigate around using RCS. A single shot is enough to send a low-mass ship cycling through the abyss, so it is vital to not be hit, while never losing momentum and continuing to hit the Odyssey. It also helps if you have a Barracuda on your side to knock the Odyssey around and make it easier on the smaller ship to take the Odyssey down because it can't aim as easily. At the peak of skill using an odyssey, and perhaps in a large enough asteroid field, the odyssey can beat even the most skilled players one on one. This is because, when properly used, the odyssey will not receive enough damage to get knocked back once it's on gems, and can simply sit in its gem pool. any attempt by its opponent to take the gems puts them into point-blank range of the death laser. A U-sniper can hammer away at such an odyssey for as long as it wants, but as long as they pick their gems back up, the odyssey is not taking damage.

Matchups

In terms of matchups against other ships, it's not surprising that the odyssey will crush most in a 1 on 1 fight. Any group of mid or high level ships can pose a threat to an odyssey, especially if they utilize secondaries, although an odyssey will usually still come out on top against 1 or 2 ships that are level 4 or lower. Against level 5 ships, even just 2 skillfully piloted ships can take down an odyssey, but will most likely lose if the odyssey player has good aim and has a large gempool they use to stay alive for long enough to crush their opponents. The only two level 5 ships that an odyssey should be particularly cautious of in a duel are the FuryStar and the U-Sniper. However, these ships will not pose much of a threat given they lack sufficient backup and the odyssey has enough gems. When matched up against level 6 ships, most of them can pose a serious hazard to the odyssey, specifically the A-Speedster and the Advanced-Fighter. The Advanced fighter is so deadly because its 60 energy regeneration and condensed 150 damage pulses can rapidly whittle down an odyssey, and A-speedster has the speed to dodge the odyssey and the firepower to harm or kill it. It is also good to note that a singular odyssey will fare disastrously against even just 2 maxed level 6 ships, unless they are poorly suited to take on the large ship. Condor is a threat for many of the same reasons that A-speedster is, but has more shields (Rather irrelevant against a behemoth that you shouldn't let hit you to begin with), but is slower and less agile. Because of this, a condor can still harm the odyssey, but will rarely win a duel against one, even with secondaries. Scorpion is a threat for much the same reason that an advanced fighter is, although its less condensed shots and lower energy regeneration make it less threatening to an odyssey. Despite this, 2 fully Gemmed and well coordinated scorpions can still take down an odyssey with relative ease, especially if they have defense pods to soak up the large pulse attacks. Marauder is slightly less of a threat A-speedster in a long fight, due to a lower energy regeneration, although their burst attack can cause harmful knockback to an odyssey player if they are on gems. Due to having a larger hitbox than an A-speedster or condor, Marauders are also easier to hit, and thus even 2 marauders usually cannot take down an odyssey unless they have attack pods to boost their damage output, or use missiles/other secondary weapons. O-Defenders, Barracudas and Rock-Towers all fall into a similar category in terms of their use against an odyssey- They are poor choices to use against one. Rock-tower, while it is able to cause high damage to an odyssey with full attack pods, has little choice but to tank the odyssey's shots. Even a large and bulky ship like itself is no match for the shots an odyssey fires, and unless it is used as a support ship to knock the odyssey back and has backup, the odyssey will tear it apart in seconds, attack pods or not. Barracuda is nigh useless against odyssey. While it can win a duel with one in rare cases, given it has attack pods and the pilot knows Barracuda like the back of their hand, it is otherwise just another object for the odyssey to shoot and kill. It can pose a moderate threat to an odyssey if it manages to ram and shove an odyssey away from its own team, giving their own team a chance to kill it without it having backup, but this is very commonly a suicide mission, often ending in a dead barracuda. O-Defender is not fast or agile enough to dodge an odyssey, so it is only effective in the presence of teamates. 2 O-Defenders, with their combined mass of 1,000, could easily brute force an odyssey, especially if they were smart about positioning, and had some attack pods, but O-Defender is otherwise, as its shape would imply, a Gemmy doughnut for the odyssey, and a poor choice for usage against it. Odyssey tends to win in duels against the other level 7 ships. The Shadow X-3 is the fastest and most agile of the Level 7 ships, but actually lacks the firepower to generally kill a Fully gemmed odyssey. It generally has to keep extreme distance, sacrificing accuracy, or risk getting quickly pummeled by the odyssey's brutal attacks, and fights involving these two ships usually end in an injured and fleeing X-3. Against a Bastion, the Odyssey will crush them in a 1v1, but in a team setting bastions are probably one of the odyssey's most formidable opponents. Despite the duel results being flat in favor of the odyssey, teams of bastions clashing with teams of odysseys are actually very 2-sided. Bastions can kill an odyssey in seconds with proper targeting, while odysseys are able to pummel and decimate individual bastions. The winner of these fights tends to come down to support provided by healers, other level 7's involved and level 6 ship support. Odyssey and Aries are similarly matched, although the odyssey has an edge due to it being ever so slightly more mobile than the clunky Aries. If the 2 ships ram and brute force it out, it's Insanely even, and is a 50-50 battle, dependent on which ship gets the better timed knockback shots. However, the odyssey tends to win if it uses RCS to backpedal away from the large opponent and fire shots at the pursuing Aries. This locks the Aries in battle, as if it turns around it's a free kill for the odyssey, and yet its also against a foe with a defensive advantage, leaving the Aries as the general loser in these fights. Finally, when dueling another odyssey, a lot of it is based on podding. Generally, the first odyssey to lose its full shield and start losing gens will lose, as it is prone to knockback and gets stunlocked. When fighting another odyssey, never miss your shots, but try to shoot as often as you can with this rule in mind. Wrestle your opposing Odyssey for gems, and try and stick them into a stunlock before they stick you in one. Finally, remember to never enter any risky combat without a full 980 gem storage. You never know when you'll survive a fight limping away with 20 gems left, and only living because of having a full stock of gems.

Cannons

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 40 20 200 true 0 3 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 40 20 200 true 0 3 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 250 250 100 false 300 1 0 0 1


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