Starblast Wiki
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{{ShipNav|[[Trident]]|[Vanguard]] - [[Pioneer]]}}
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[[Category:Ships]]
 
[[Category:Ships]]

Revision as of 05:17, 17 May 2018

Pulse-Fighter
Pulse-Fighter
Stats (Min/Max)
Shield Cap 150/200
Shield Regen 3/5
Energy Cap 60/90
Energy Regen 20/30
Turning Rate 60/80
Acceleration 80/110
Terminal Velocity 105/125
Stats (Constant)
Tier 3
Mass 120
Designer Neuronality
Status Active

The Pulse-Fighter is a Tier 3 ship in Starblast.io. It shoots one pulse from the nose of the ship on a frequency of once per second, and shoots two weaker lasers from the side that fire at a more frequent rate of 3 times per second. The Pulse-Fighter performs very well at any range.

PulseFighter3D

This ship is one of the most versatile ships in the entire game. The frontal cannons, moderate energy regeneration makes this ship perform relatively well when mining. This ship truly shines in its combative abilities though. The Pulse-Fighter, when fully upgraded, is a deadly fighter, with very balanced statistics overall. It has a very effective set of cannons, good speed and agility, and a healthy shield capacity and regeneration rate. As such, it is a match for ships up to Tier 5 and can even kill un-upgraded Tier 6 ships. It is not unheard of for a Pulse-Fighter to even destroy an Odyssey or Aries. In a direct duel between a Pulse-Fighter and nearly any other tier 3 ship, the Pulse-Fighter will usually end up on top.

Because of this ship's impressive abilities, teams of pulse fighters can prove incredibly hard to counter. When facing off against any other ship, while utilizing RCS, it will usually prove incredibly effective. In the case that a Pulse-Fighter starts to get low on shields, the very high speed allows it to flee combat with very few ships being able to pursue it. Being a relatively light ship with moderate firepower, this ship is most comparable to the tier 3 version of the Condor (although the official tier 6 version of this ship is the Advanced Fighter).

The Pulse-Fighter performs incredibly well with a full set of defense pods. A set up such as this can prove dangerous for nearly any other tier ship. When facing off against a skilled player with a Pulse-Fighter, it is usually recommended to attempt to lure them into a dense asteroid field and ram them. The Pulse-Fighter is relatively susceptible to being rammed, as it has a fairly low mass.


Cannons

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 3/6 100/150 true 0 3 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 15/30 150/200 false 0 1 0 0 1