Starblast racing championship | |
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Mod Information | |
Mod Version | 2.1 |
Creator | Goldman & Notus |
Number of ships | 7 |
Mod code | Click here |
What is the Starblast racing championship?[ | ]
SRC - version of racing for experienced players, with a focus on accuracy, lack of randomness, racing rules, with real tracks, and of course.. with UPDATES!
Championship tournaments are no longer held.
SRC Discord server: https://discord.gg/TQM7H7T
Details about the mod[ | ]
Development of the mod began in August 2019, when the first season began. It lasted until the end of the year, Omega became the first champion, and in December the first release of the mod in the form of an all-game event was made. At the beginning of 2020, the 2nd open season was held with 2 classifications - in Europe and America. In Europe, the champion became Acar, in America - XyCrosier. The 3rd season will be held in the summer, and it will become a closed league with registration in advance, it is open until June. But you can register as a reserve pilot even during the season. The mod was officially released, replacing the original racing mod on June 19th, 2020.
The creators are Goldman and Notus. Codes of all mods you can find on the repository dedicated to SRC: https://github.com/mrGoldmanus/SRC-All-track-codes-
Mod features[ | ]
1. No random!
Boosters are located in special zones, everyone can use them.
2. Safe boosters
Starting boost was removed from ships, and a lot of work has been done to balance the boosters
3. Moderation
The server uses auto-detection of afk players and trolls, as well as manual moderation.
4. Tracks, ships
Wide, complex tracks, the number of tracks exceeds 10, all are prototypes of real ones. Balanced ships, a lot of work has been done to try to make the race more convenient. Added 2 new ships. Added the ability to change the ship during qualification
5. Fixes
Added a lot of features, such as the outlap detection system (finds a ship stuck in asteroids, and throws it back), spectator mode, leaderboards, and much more
Format of the championship[ | ]
- The season consists of ~10 stages.
- Each stage is held for Asia, Europe and America. The credit is different for each region, and the tables of results are separate.
- Each stage is held once every 1-2 weeks. It includes qualifying (15 minutes) and a race (10-15 minutes)
- For the 1st place 10 points are given, for the 2nd-8, then 6,5,4,3,2,1. For the 1st place in the qualification 2 points are given too.
- 3 people who scored more points in each table in the season get a special badge.
Ships[ | ]
Ships Info[ | ]
Ship name | Creator | Tier | Picture |
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Booster [SRC edition] | Zerd | 1 if sprint race, 2 if endurance race | |
Astral Accelerator [SRC edition] | Finalizer | ||
V1 [SRC edition] | Void | ||
RAD Diamond Lancer [SRC edition] | Uranus | ||
Vengar [SRC edition] | SChickenman | ||
Space Phantom [SRC edition] | Goldman | ||
Zarion [SRC edition] | Interdictor-SD |
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Ship Advantages and Disadvantages[ | ]
About characteristics[ | ]
SRC ships have different characteristics than average Starblast ships. All characteristics affect movement, rather than shooting, or health. No shield capacity or regen can be lost or gained, and there are no gems to be collected. Instead, all the ships have starting statistics that can not be changed(seen to the right). If one wants a different racing experience, they must switch ships by pressing "e" in the spawn area.
Max Speed: Very similar to speed in Upgrades, this is just how fast the ship can move while moving forward.
Acceleration: How quickly the ship can go from slower speeds to higher ones. Ships are slowed down by turning, asteroid or player impacts, or not moving forward.
Rotation: How quickly the ship can rotate.
Boost Effect: The boost is similar to the Barracuda. Boost effect is how effective the boost is, ie. how far a single boost moves the ship.
Boost Capacity: This is the same as energy capacity, and allows the ship to boost more often. Boosting costs around 60-70 energy, and canisters give 100 energy. Click "Alt" to use canisters.
Mass: See mass. If a ship has a lower mass, it will spin more if it crashes into an asteroid or other ship. If a ship has a higher mass, it will be able to recover faster, making crashes not as time-consuming.
Zoom: The higher the zoom value, the worse the FOV.
Ship characteristics[ | ]
- + = Advantages
- - = Disadvantages
Booster :
- + Has a high mass, so it is very easy to avoid collisions
- + Has a high acceleration_speed
- + Balanced by characteristics
- - A wide hitbox, it's quite difficult to fly on optimum trajectory
- - Low max speed
Astral accelerator :
- + Huge top speed
- + Good zoom
- - Low acceleration, it's difficult to pass sharp turns
- - Very low mass
- - Difficult to control, easy to get stuck
V-1 :
- + Balanced by characteristics
- + Sharp nose, so it is easy to pass the cascades of turns
- + Good top speed
- - A bit hard to control, and with a sharp nose is easy to get stuck
- - Several of the characteristics below average
RAD Diamond Lancer :
- + Increased energy reserve (+40)
- + Good zoom
- + Balanced by characteristics
- - Low speed, some characteristics are also below average
Vengar :
- + Best acceleration
- + Comfortable, best rotation
- + Sharp nose
- - Very low speed
- - Bad zoom
- - Light ship with low mass
Space Phantom :
- + Huge energy reserve (+100)
- + Easy to control
- + Sharp nose
- - Light ship with low mass
- - Several of the characteristics below average
Zarion :
- + Huge energy reserve (+100)
- + Very efficient energy consumption
- + Quite dexterous
- + Quite sharp nose
- - Weak starting boost
- - Several of the characteristics below average
Race Tracks[ | ]
Race Track | Race Track Image |
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Chinese GP | |
Azerbaijani GP | |
Austrian GP | |
British GP | |
Hungarian GP | |
Belgian GP | |
Italian GP | |
Russian GP | |
Japanese GP | |
USA Sprint GP | |
USA Endurance GP |