Toscain | |
---|---|
Details | |
Tier: | 5 |
Max/Min Health: | 350/250 |
Max/Min Damage: | 78/34 |
Speed: | Low |
Max/Min. Energy: | 100/70 |
Mass: | High (300) |
Spread: | 45 |
Recoil: | 50 |
Crystal Cap: | 500 |
Toscain is a Tier 5 ship in Starblast.io. It is a unique ship compared to other ships, firing four frontal lasers that diverge with varying angles, and one pulse that has slight knockback to the victim. It is effective at close-range and generally mines well, but is not very good at fighting other players.
The Toscain when un-upgraded is a very poor ship, and even when fully upgraded, it remains a poor ship. While the Toscain has the second best shields in its tier, it is slow, hard to manuever and has weak firepower. It is generally best to upgrade quickly to the next tier, preferably the Rock-Tower, after upgrading a few stats as necessary. Avoid all other enemy vessels, but when confronted, do not attempt to flee. Ram and fire shots at point-blank ranges to ensure the enemy ship faces your full firepower. Despite this, chances are that you'll lose against most ships. Mine asteroids quickly by ramming and firing simultaneously. It is never worth upgrading the Ship Speed, upgrade your Shield Capacity and Regeneration first.
This ship is only recommended if you wish to get to the Rock-Tower quickly. If you wish to get to the Barracuda, use the Bat-Defender.
Upgrades | Shield Capacity |
Shield Regen |
Energy Capacity |
Energy Regen |
Burst DPS (One-Shot DMG) |
Energy Per Shot* |
Shot Speed** |
Ship Speed |
Ship Agility |
Ship Acceleration |
---|---|---|---|---|---|---|---|---|---|---|
No Upgrades | 250 | 5/s | 70 | 35/s | 34 (22) | 22 | 150 | 80 | 50 | 80 |
Upgrade 1 | 270 | 5.6/s | 76 | 38/s | 42.8 (28.4) | 28 | 160 | 82 | 56 | 86 |
Upgrade 2 | 290 | 6.2/s | 82 | 41/s | 51.6 (34.8) | 35 | 170 | 84 | 62 | 92 |
Upgrade 3 | 310 | 6.8/s | 88 | 44/s | 60.4 (41.2) | 41 | 180 | 86 | 68 | 98 |
Upgrade 4 | 330 | 7.4/s | 94 | 47/s | 69.2 (47.6) | 48 | 190 | 88 | 74 | 104 |
Upgrade 5 | 350 | 8/s | 100 | 50/s | 78 (54) | 54 | 200 | 90 | 80 | 110 |
*Energy Per Shot increases with the "Damage" upgrade.
**Main pulse only.
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