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The U-Barricade is a tier 6 in the U-Series mod. Similar to the U-Bruiser, it features immense power and recoil, but it has poor agility. While fast, it accelerates slowly. The U-Barricade is best used on the offensive. This ship is a better U-Arsenal, having the same shot style, but with 11 lasers instead of 7. It falls in the Assault ship category like its predecessor. The U-Barricade is a great upgrade to the U-Punisher.

This is the best ship to reach the U-Wall, and it is the best ship before U-Afterburn in U-Series even after it was nerfed. The U-Barricade is considered quite overpowered and is great at attacking any ship in U-Series and going on unstoppable rampages.

U-Barricade
U-Barricade
Stats (Min/Max)
Shield Cap 450/600
Shield Regen 15/20
Energy Cap 500/800
Energy Regen 100/175
Turning Rate 15/30
Acceleration 20/55
Terminal Velocity 100/120
Stats (Constant)
Tier 6 (U-Series Team mode)
Mass 700
Designer Finalizer
Status Active
U-Barricade3D

Strategy[ | ]

This ship is very good in combat, unless it's recharging or there are too many asteroids behind it, although that's less of an issue as a heavy ship, compared to asteroids for the lighter U-Arsenal. This ship can do 710 damage in one burst, while the U-Bruiser only does 520, but this ship recharges slower (175) compared to the U-Bruiser (200).

While the U-Barricade moves as fast as the U-Penta, faster the U-Arsenal and U-Punisher, it takes a long time to accelerate to full speed forward, but using recoil with RCS off can reach full speed quickly, although backward.

Its recoil helps it to escape with RCS off, and even if ships like the U-Afterburn and U-Smasher can easily catch up, just keep facing them and shoot them if they get too close. Similar to the U-Bruiser, it works best in surprise attacks to one-shot enemies or remove their shield. But it takes time to recharge, so be careful after attacking.

One good strategy is to have a U-Barricade, for attacking and while it attacks the enemy teammates, a U-Siege or U-Penta heals it. This strategy can help slow the enemy team from mining the base.

This ship is superior to U-10 Thunders, unless they escape with their ridiculous recoil and you won't catch up, as you have low acceleration. It should be noted that the tier 7 ships are actually downgrades compared to tier 6 and tier 5.

Cannons[ | ]

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 80/120 40/60 190/240 true 75 2 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 80/120 40/60 190/240 true 75 2 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 80/120 40/60 190/240 true 75 2 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 120/160 60/80 190/240 true 100 2 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 60/100 30/50 200/240 true 20 2 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 50/90 25/45 190/240 true 20 2 0 0 1
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