PhiOmicronXi (talk | contribs) No edit summary Tag: Visual edit |
PhiOmicronXi (talk | contribs) No edit summary Tag: Visual edit |
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* Groups of U-Sieges are very dangerous because each U-Siege can simply cover all of the others by depleting its entire energy bar while other U-Siege ships are regaining their energy. |
* Groups of U-Sieges are very dangerous because each U-Siege can simply cover all of the others by depleting its entire energy bar while other U-Siege ships are regaining their energy. |
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*The U-Siege is a very effective miner, with it's rapid fire secondary laser, asteroids will melt before your very eyes. Use that to your advantage. |
*The U-Siege is a very effective miner, with it's rapid fire secondary laser, asteroids will melt before your very eyes. Use that to your advantage. |
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− | *This ship can leave most tier 6's with a pretty big chunk of their health gone, or kill them entirely. In fact, to this day people still complain about it being OP, which in a way, it is |
+ | *This ship can leave most tier 6's with a pretty big chunk of their health gone, or kill them entirely. In fact, to this day people still complain about it being OP, which in a way, it is, however, it has a lot of weaknesses. |
*However, it has a weakness. The [[U-Bruiser|U bruiser]] Completely crushes it in terms of damage, however not DPS. The low mass of the siege makes it so you have to time your bursts very well, otherwise you'll find yourself dead. In fact, high-mass ships in general are an Achilles heel for the Siege, so tread carefully next time you play it. |
*However, it has a weakness. The [[U-Bruiser|U bruiser]] Completely crushes it in terms of damage, however not DPS. The low mass of the siege makes it so you have to time your bursts very well, otherwise you'll find yourself dead. In fact, high-mass ships in general are an Achilles heel for the Siege, so tread carefully next time you play it. |
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Revision as of 14:55, 16 September 2020
U-Siege | |
---|---|
Stats (Min/Max) | |
Shield Cap | 220/350 |
Shield Regen | 4/6 |
Energy Cap | 450/650 |
Energy Regen | 75/150 |
Turning Rate | 50/70 |
Acceleration | 80/100 |
Terminal Velocity | 75/100 |
Stats (Constant) | |
Tier | 4 (U-Series Team mode) |
Mass | 250 |
Designer | Finalizer |
Status | Active |
The U-Siege is a Tier 4 ship in the U-Series mod. It has 4 cannons at the front; a dual cannon which fires 2 pulses rapidly and two central cannons stacked on top of each other which both rapidly fire inaccurate, lower damage pulses. Its high energy capacity gives it high burst damage.
Tips
- This ship is the best in 1v1s so don't go solo into groups with it.
- Groups of U-Sieges are very dangerous because each U-Siege can simply cover all of the others by depleting its entire energy bar while other U-Siege ships are regaining their energy.
- The U-Siege is a very effective miner, with it's rapid fire secondary laser, asteroids will melt before your very eyes. Use that to your advantage.
- This ship can leave most tier 6's with a pretty big chunk of their health gone, or kill them entirely. In fact, to this day people still complain about it being OP, which in a way, it is, however, it has a lot of weaknesses.
- However, it has a weakness. The U bruiser Completely crushes it in terms of damage, however not DPS. The low mass of the siege makes it so you have to time your bursts very well, otherwise you'll find yourself dead. In fact, high-mass ships in general are an Achilles heel for the Siege, so tread carefully next time you play it.
Cannons
Type | Energy Per Shot (Min/Max): | Damage (Min/Max): | Velocity (Min/Max): | Mirrored: | Recoil: | Frequency: | Error: | Bullets Spread Angle (Degree(s)): | # Of Lasers: |
---|---|---|---|---|---|---|---|---|---|
Stream | 10/20 | 10/20 | 100/200 | false | 0 | 5 | 5 | 0 | 1 |
Type | Energy Per Shot (Min/Max): | Damage (Min/Max): | Velocity (Min/Max): | Mirrored: | Recoil: | Frequency: | Error: | Bullets Spread Angle (Degree(s)): | # Of Lasers: |
---|---|---|---|---|---|---|---|---|---|
Stream | 15/30 | 15/30 | 150/240 | false | 0 | 10 | 20 | 0 | 1 |
Type | Energy Per Shot (Min/Max): | Damage (Min/Max): | Velocity (Min/Max): | Mirrored: | Recoil: | Frequency: | Error: | Bullets Spread Angle (Degree(s)): | # Of Lasers: |
---|---|---|---|---|---|---|---|---|---|
Pulse | 80/120 | 40/60 | 190/240 | true | 50 | 10 | 0 | 0 | 1 |
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