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|tier=4 ([[U-Series]] Team mode)
 
|tier=4 ([[U-Series]] Team mode)
 
|mass=250
 
|mass=250
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|designer=[[UserProfile:The_finalizer|Finalizer]]
 
}}
 
}}
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The '''U-Speeder''' is a Tier 4 ship in the [[U-Series]] mod. It has a dual cannon at the front which fires two pulses and a cannon at the back which rapidly fires a low damage pulse. The back cannon's recoil allows this ship to propel itself forward at insane speeds. However agility is a weakness. it can't make tight turns very well, and is purely and offensive-styled ship. You are recommended to start off upgrading either Ship Speed or Energy Regeneration. Damage doesn't affect the rear cannons. However the choice is ultimately yours. This ship is surprisingly tanky and is the predecessor to the [[U-Afterburn]].
[[File:U-Speeder3D.png|left|frameless]]
 
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[[File:U-Speeder3D.png|frameless|347x347px|alt=|center]]This ship is the reverse of the [[U-Interceptor]], with the 2 more stronger pulses at the front rather than the back and the lesser pulse at the back instead of at the front.
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==Tips==
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*Upgrading damage is viable, as the rear cannon's frequency is left unaffected.
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*It's a good idea to avoid the [[U-Arsenal]] and [[U-Siege]] as they are capable of easily taking down the U-Speeder due to its low shield.
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*If you can survive an attacker's initial blast of damage, the cannons can easily tear chunks off the other ship killing them or at the very least making them pay.
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*When fully upgraded, the shot pattern is this: 2 shots from front, short pause with rear cannons firing, two more front shots before you are out of energy.
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*the ships in the miner series are surprisingly fragile to this ship due to their lack of concentrated fire and low agility.
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{| class="wikitable" width="100%"
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|-
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|}
   
 
== Cannons ==
 
== Cannons ==
{{Cannon|damage=60/80|frequency=2|spread=1|error=0|dual=true|energy=120/160|speed=190/240|type=Pulse|recoil=100}}{{Cannon|damage=20/40|frequency=10|spread=1|error=0|dual=false|energy=20/40|speed=150/200|type=Pulse|recoil=100}}{{ShipNavU-Series|[[H-Warrior]] - [[U-Sentry]]|[[Trailblazer]] - [[U-Demon]]}}
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{{Cannon|damage=60/80|frequency=2|spread=1|error=0|dual=true|energy=120/160|speed=190/240|type=Pulse|recoil=100}}{{Cannon|damage=20/40|frequency=10|spread=1|error=0|dual=false|energy=20/40|speed=150/200|type=Pulse|recoil=100}}
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{{ShipNavU-Series|[[H-Warrior]] - [[U-Sentry]]|[[Trailblazer]] - [[U-Demon]]}}
 
[[Category:Ships]]
 
[[Category:Ships]]
 
[[Category:U-Series ships]]
 
[[Category:U-Series ships]]

Revision as of 23:33, 26 February 2021

U-Speeder
U-Speeder
Stats (Min/Max)
Shield Cap 300/400
Shield Regen 10/20
Energy Cap 200/400
Energy Regen 100/200
Turning Rate 40/50
Acceleration 60/110
Terminal Velocity 100/120
Stats (Constant)
Tier 4 (U-Series Team mode)
Mass 250
Designer Finalizer
Status Active

The U-Speeder is a Tier 4 ship in the U-Series mod. It has a dual cannon at the front which fires two pulses and a cannon at the back which rapidly fires a low damage pulse. The back cannon's recoil allows this ship to propel itself forward at insane speeds. However agility is a weakness. it can't make tight turns very well, and is purely and offensive-styled ship. You are recommended to start off upgrading either Ship Speed or Energy Regeneration. Damage doesn't affect the rear cannons. However the choice is ultimately yours. This ship is surprisingly tanky and is the predecessor to the U-Afterburn.

U-Speeder3D

This ship is the reverse of the U-Interceptor, with the 2 more stronger pulses at the front rather than the back and the lesser pulse at the back instead of at the front.

Tips

  • Upgrading damage is viable, as the rear cannon's frequency is left unaffected.
  • It's a good idea to avoid the U-Arsenal and U-Siege as they are capable of easily taking down the U-Speeder due to its low shield.
  • If you can survive an attacker's initial blast of damage, the cannons can easily tear chunks off the other ship killing them or at the very least making them pay.
  • When fully upgraded, the shot pattern is this: 2 shots from front, short pause with rear cannons firing, two more front shots before you are out of energy.
  • the ships in the miner series are surprisingly fragile to this ship due to their lack of concentrated fire and low agility.

Cannons

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 120/160 60/80 190/240 true 100 2 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 20/40 20/40 150/200 false 100 10 0 0 1